ELECTRONIC ARTS INC.
Ticker: EATechnologyPrepackaged SoftwareDeregistered 2026-08-14S&P 500The business
Electronic Arts Inc. (NASDAQ: EA) is a global leader in digital interactive entertainment headquartered at www.ea.com. The company develops, markets, publishes and delivers games, content and services across game consoles, PCs and mobile devices to a network of hundreds of millions of players worldwide.
EA's core business centers on creating innovative games and experiences across diverse genres including sports, racing, first-person shooters, action, role-playing and simulation titles. The company maintains a portfolio of owned and licensed intellectual property, with particularly strong franchises in sports gaming. Digital live services and other net revenue represented 71 percent of total net revenue during fiscal year 2026, reflecting the company's strategic focus on extending engagement through ongoing content, subscription offerings and virtual economies. Live services are offered through franchises including EA SPORTS College Football, EA SPORTS Madden NFL, The Sims, Apex Legends and Battlefield. The EA SPORTS FC franchise and associated Ultimate Team mode, which allows players to collect and compete with personalized teams, generate material revenue for the company.
EA distributes products through multiple channels including console partnerships with Sony and Microsoft, which represented approximately 39 percent and 16 percent of total net revenue respectively in fiscal 2026. The company also distributes through mobile application storefronts operated by Apple and Google, direct digital distribution via the EA app, third-party online stores such as Steam, and publishing partnerships with companies including Tencent Holdings Limited, Nexon Co., Ltd and Garena Online Private Limited for select markets.
As of March 31, 2026, EA employed approximately 14,600 people globally, with 71 percent located internationally. The company competes in an intensely competitive market against established interactive entertainment companies, emerging startups and large diversified corporations. Key competitive advantages include creative talent, production capabilities, a broad portfolio of intellectual property, technological infrastructure and an established global player community. EA invests significantly in research and development, particularly in artificial intelligence integration, to maintain competitive positioning and enhance existing products while expanding its service offerings.
- Sector
- Technology
- Industry
- Prepackaged Software
- HQ
- REDWOOD CITY, CA
- FY end
- 03-31
- CIK
- 712515
- SIC
- 7372
Ownership
Who holds ELECTRONIC ARTS INC. — across funds, superinvestors and bonds · N-PORT 2026Q2 · 13F 2026-06-30
Top fund holders
| Fund | % of fund | Value |
|---|---|---|
| VANGUARD TOTAL STOCK MARKET INDEX FUND VTI · VANGUARD INDEX FUNDS | 0.07% | $1.63B |
| VANGUARD 500 INDEX FUND VOO · VANGUARD INDEX FUNDS | 0.07% | $1.20B |
| VANGUARD MID-CAP INDEX FUND VO · VANGUARD INDEX FUNDS | 0.50% | $1.11B |
| Invesco QQQ Trust, Series 1 QQQ | 0.22% | $1.09B |
| State Street(R) Communication Services Select Sector SPDR(R) ETF XLC · SELECT SECTOR SPDR TRUST | 4.63% | $1.03B |
Superinvestors in ELECTRONIC ARTS INC.
Share of each manager's reported 13F portfolio.
Bonds held by funds
Funds report holding 2 issues of ELECTRONIC ARTS INC.'s debt, $86.16M at fund-held market value — what funds hold, not the company's debt outstanding. Weighted-average coupon 2.14%, maturing 2031–2051.
| Issue | Coupon | Matures | Funds | Fund-held |
|---|---|---|---|---|
| ELECTRONIC ARTS | 1.850% | 2031-02-15 | 29 | $63.13M |
| Electronic Arts, Inc. | 2.950% | 2051-02-15 | 22 | $23.03M |
Fund ownership counts N-PORT filers only, so it is a floor rather than a census — pensions, insurers and direct holders are not visible here, and the remainder is not “held by individuals”.
Fund ownership is a subset of institutional 13F ownership — the two describe overlapping populations and must not be added together.
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