Electronic Arts
Electronic Arts Inc. develops, markets, publishes and delivers interactive entertainment for consoles, PCs and mobile devices, serving players worldwide through purchased games, subscriptions and free-to-play offerings. Its portfolio spans sports, racing, shooter, action, role-playing and simulation games, including… From the company’s description.
In fiscal 2026, Electronic Arts reported revenue of $7.53B, up 0.9% from fiscal 2025, and net income of $887.00M. Its operating margin was 15.4%, and operations generated $2.55B in cash. Over the twelve months to Jun 30, 2026, revenue was $7.85B.
Margins and return on equity change in ; everything else in percent. Fewer shares and less debt are shown plainly, not as bad news — it depends what you make of buybacks. Dotted labels explain each measure. is shown separately from the annual figures.
What Electronic Arts does
In the company’s own words
Electronic Arts Inc. develops, markets, publishes and delivers interactive entertainment for consoles, PCs and mobile devices, serving players worldwide through purchased games, subscriptions and free-to-play offerings. Its portfolio spans sports, racing, shooter, action, role-playing and simulation games, including EA SPORTS FC, Madden NFL, EA SPORTS College Football, The Sims, Apex Legends and Battlefield. Ongoing services—such as additional game content and subscriptions—accounted for 71% of net revenue in fiscal 2026; purchases of extra content for Ultimate Team, particularly within FC, are an important part of this business. Electronic Arts distributes console games through platform partners including Sony and Microsoft, mobile apps through Apple and Google storefronts, and PC games through its EA app and third-party stores such as Steam. Its games use both owned intellectual property and licensed content, including rights from sports leagues, teams and players’ associations and Disney for Star Wars products. The company employed approximately 14,600 people globally as of March 31, 2026. Its website is www.ea.com.
Company details
- Sector
- Communication Services
- Industry (SIC)
- Prepackaged Software
- Headquarters
- REDWOOD CITY, CA
- Fiscal year end
- March
- CIK
- 712515
- SIC
- 7372
Financial performance, year by year
Fiscal 2014–2026 · USDThe full income statement, balance sheet and cash flow for each of these years — every figure traceable to its filing — is on the Financials tab with a free account.
Who owns Electronic Arts — and what changed
Funds as of 2026Q2 · superinvestors as of 2026-06-30
Superinvestors in Electronic Arts · what they did last quarter
Share of each manager’s reported 13F portfolio. Change is in shares held, since the previous quarter.
Largest fund holders · Electronic Arts’s weight in each
Fund ownership is a floor, not a census — pensions, insurers and people holding shares directly are not visible here.
Electronic Arts’s bonds, as funds hold them
Funds report holding 2 issues of Electronic Arts’s debt, $86.16M at market value — what funds hold, not the company’s total debt. Weighted-average coupon 2.14%, maturing 2031 to 2051.
Fund ownership is a subset of institutional 13F ownership — the two describe overlapping populations and must not be added together.
Every fund and institutional holder, quarter by quarter, is on the Ownership tab with a free account.
Recent filings
All filings →Each filing opens into its own statements and disclosures here.
Put this business in context.
Compare this company with peers, find it in your funds and follow its financial history with your connected AI:
- “How do Electronic Arts and its peers compare on margins and cash generation over ten years?”
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