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Companies / Communication Services / Electronic Arts
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Electronic Arts

Communication ServicesPrepackaged SoftwareDeregistered 2026-08-14S&P 500
Ticker —REDWOOD CITY, CAFiscal year ends MarchBook value per share $27.87Diluted shares 254.0M

Electronic Arts Inc. is a global leader in digital interactive entertainment headquartered at www.ea.com. The company develops, markets, publishes and delivers games, content and services across game consoles, PCs and mobile devices to a network of hundreds of millions of players worldwide. From the company’s description.

Fiscal year 2026 · ends 03-31Changes are against fiscal 2025The amber dot is the latest twelve months, to 2026-06-30
Sales & profitability
$7.53B
+0.9% year over year
Last 12 mo $7.85B
15.43%
−4.9 percentage points
Last 12 mo 17.89%
$887.00M
−20.9% year over year
Last 12 mo $1.08B
13.11%
−5.1 percentage points
Last 12 mo 15.30%
Cash & financing
$2.55B
+22.8% year over year
Last 12 mo $2.29B
$2.32B
+25.0% year over year
Last 12 mo $2.06B
0.22
Was 0.30× a year earlier
Last 12 mo 0.21
253.0M
−4.2% year over year
Last 12 mo 254.0M

Margins and return on equity change in ; everything else in percent. Fewer shares and less debt are shown plainly, not as bad news — it depends what you make of buybacks. Dotted labels explain each measure. is shown separately from the annual figures.

What Electronic Arts does

In the company’s own words

Electronic Arts Inc. is a global leader in digital interactive entertainment headquartered at www.ea.com. The company develops, markets, publishes and delivers games, content and services across game consoles, PCs and mobile devices to a network of hundreds of millions of players worldwide.

EA's core business centers on creating innovative games and experiences across diverse genres including sports, racing, first-person shooters, action, role-playing and simulation titles. The company maintains a portfolio of owned and licensed intellectual property, with particularly strong franchises in sports gaming. Digital live services and other net revenue represented 71 percent of total net revenue during fiscal year 2026, reflecting the company's strategic focus on extending engagement through ongoing content, subscription offerings and virtual economies. Live services are offered through franchises including EA SPORTS College Football, EA SPORTS Madden NFL, The Sims, Apex Legends and Battlefield. The EA SPORTS FC franchise and associated Ultimate Team mode, which allows players to collect and compete with personalized teams, generate material revenue for the company.

EA distributes products through multiple channels including console partnerships with Sony and Microsoft, which represented approximately 39 percent and 16 percent of total net revenue respectively in fiscal 2026. The company also distributes through mobile application storefronts operated by Apple and Google, direct digital distribution via the EA app, third-party online stores such as Steam, and publishing partnerships with companies including Tencent Holdings Limited, Nexon Co., Ltd and Garena Online Private Limited for select markets.

As of March 31, 2026, EA employed approximately 14,600 people globally, with 71 percent located internationally. The company competes in an intensely competitive market against established interactive entertainment companies, emerging startups and large diversified corporations. Key competitive advantages include creative talent, production capabilities, a broad portfolio of intellectual property, technological infrastructure and an established global player community. EA invests significantly in research and development, particularly in artificial intelligence integration, to maintain competitive positioning and enhance existing products while expanding its service offerings.

Company details
Sector
Communication Services
Industry (SIC)
Prepackaged Software
Headquarters
REDWOOD CITY, CA
Fiscal year end
March
CIK
712515
SIC
7372

Financial performance, year by year

Fiscal 2014–2026 · USD
$-784.60M$1.57B$3.92B$6.28B$8.63B2014201520162017201820192020202120222023202420252026Last 12 moLast 12 monthsLast 12 months

The full income statement, balance sheet and cash flow for each of these years — every figure traceable to its filing — is on the Financials tab with a free account.

Ownership

Who owns Electronic Arts — and what changed

Funds as of 2026Q2 · superinvestors as of 2026-06-30

733
funds hold it
1 of 35
superinvestors hold it
$15.29B
held by funds, at market
2
bond issues held by funds

Superinvestors in Electronic Arts · what they did last quarter

Prem WatsaNEW
Fairfax Financial Holdings
<0.1%of 13F portfolio

Share of each manager’s reported 13F portfolio. Change is in shares held, since the previous quarter.

Largest fund holders · Electronic Arts’s weight in each

VANGUARD TOTAL STOCK MARKET INDEX FUND
VTI · VANGUARD INDEX FUNDS
0.07%of fund net assets
VANGUARD 500 INDEX FUND
VOO · VANGUARD INDEX FUNDS
0.07%of fund net assets
VANGUARD MID-CAP INDEX FUND
VO · VANGUARD INDEX FUNDS
0.50%of fund net assets
0.22%of fund net assets
4.63%of fund net assets

Fund ownership is a floor, not a census — pensions, insurers and people holding shares directly are not visible here.

Electronic Arts’s bonds, as funds hold them

Funds report holding 2 issues of Electronic Arts’s debt, $86.16M at market value — what funds hold, not the company’s total debt. Weighted-average coupon 2.14%, maturing 2031 to 2051.

Fund ownership is a subset of institutional 13F ownership — the two describe overlapping populations and must not be added together.

Every fund and institutional holder, quarter by quarter, is on the Ownership tab with a free account.

Connected research

Put this business in context.

Compare this company with peers, find it in your funds and follow its financial history with your connected AI:

  • “How do Electronic Arts and its peers compare on margins and cash generation over ten years?”
  • “Where did five years of Electronic Arts's earnings go — cash, debt, buybacks, reinvestment?”
  • “What changed in Electronic Arts's last four quarterly filings that the numbers alone won't show?”
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