Take-Two Interactive
Take-Two Interactive Software, Inc. (Nasdaq: TTWO) develops, publishes, and markets interactive entertainment for consumers worldwide across console, PC, and mobile platforms. Its products include internally developed and third-party games, live services, in-game purchases, virtual items, and advertising, distributed… From the company’s description.
In fiscal 2026, Take-Two Interactive reported revenue of $6.66B, up 18.2% from fiscal 2025, and a net loss of $298.20M. Its operating margin was −1.6%, and operations generated $624.30M in cash. Over the twelve months to Jun 30, 2026, revenue was $6.69B.
Margins and return on equity change in ; everything else in percent. Fewer shares and less debt are shown plainly, not as bad news — it depends what you make of buybacks. Dotted labels explain each measure. is shown separately from the annual figures.
What Take-Two Interactive does
In the company’s own words
Take-Two Interactive Software, Inc. (Nasdaq: TTWO) develops, publishes, and markets interactive entertainment for consumers worldwide across console, PC, and mobile platforms. Its products include internally developed and third-party games, live services, in-game purchases, virtual items, and advertising, distributed digitally, physically, and through cloud streaming services. Take-Two operates one reportable segment and publishes through Rockstar Games, 2K, and Zynga. Rockstar Games focuses on franchises including Grand Theft Auto and Red Dead Redemption; 2K publishes games such as NBA 2K, Borderlands, BioShock, and Sid Meier’s Civilization; Zynga specializes in free-to-play mobile games, including Words With Friends, Toon Blast, and Zynga Poker. The company also licenses sports, entertainment, and other third-party intellectual property. Its customers include players and digital storefronts, platform partners, retailers, and distributors. For the fiscal year ended March 31, 2026, Take-Two had 12,909 full-time employees, including 9,998 focused on product development. Its website is www.take2games.com.
Company details
- Sector
- Communication Services
- Industry (SIC)
- Prepackaged Software
- Headquarters
- NEW YORK, NY
- Fiscal year end
- March
- CIK
- 946581
- SIC
- 7372
Financial performance, year by year
Fiscal 2014–2026 · USDThe full income statement, balance sheet and cash flow for each of these years — every figure traceable to its filing — is on the Financials tab with a free account.
Who owns Take-Two Interactive — and what changed
Funds as of 2026Q2 · superinvestors as of 2026-06-30
Superinvestors in Take-Two Interactive · what they did last quarter
Share of each manager’s reported 13F portfolio. Change is in shares held, since the previous quarter.
Largest fund holders · Take-Two Interactive’s weight in each
Fund ownership is a floor, not a census — pensions, insurers and people holding shares directly are not visible here.
Take-Two Interactive’s bonds, as funds hold them
Funds report holding 5 issues of Take-Two Interactive’s debt, $414.15M at market value — what funds hold, not the company’s total debt. Weighted-average coupon 4.62%, maturing 2027 to 2034.
Fund ownership counts N-PORT filers only, so it is a floor rather than a census — pensions, insurers and direct holders are not visible here, and the remainder is not “held by individuals”.
Fund ownership is a subset of institutional 13F ownership — the two describe overlapping populations and must not be added together.
Every fund and institutional holder, quarter by quarter, is on the Ownership tab with a free account.
Recent filings
All filings →Each filing opens into its own statements and disclosures here.
Put this business in context.
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